The Meaning of . . .
Of all the games we played, Jump Rope had more transitions than any other. Our rope was frayed, and each time it would swing around and hit the ground, you could see tiny threads fly up in the air. One end of the rope was tied to a banister or tree, depending on where you were playing.
But then a Steady Ender had to be chosen to turn the other end of the rope. This position is assumed for the duration of the rope games.
A Steady Ender was usually the least skilled at jumping, or the youngest, or the one who can’t do a cartwheel. I was overwhelmingly qualified. So, I was always the Steady Ender.
But it wasn’t a bad thing at all. As a Steady Ender my imagination was free to roam as I turned the rope for the jumpers. Plus I avoided ridicule for a sub-par jumping performance, as well as the stress of a precise entry in the “Double Dutch” round.
As a Steady Ender, I could be an observer of all things, real and imagined. In later years my observations continued, and I began to write them down in what I began to call my “Steady Ender”.
— Leslie Zurla